So this is a concept i sketched up a while ago for the Blizzard Art Contest 2006! I did the whole shabang from concepting, modeling, texturing, etc.... This project actually forced me to plan and finish something and actually stick to the original concept. So here is the process enjoy! Crits and comments welcome, seriously i really want crits and such.
Heres the actual 3d model witha flat texture just to get a feel for the volume of the character. A front view and a back view. I like the model alot i just need to get the same impact when the textures are applied.
This is the model with the textures and lighting applied to it. Its still a work in progress. I just want to add age to the skeletons so they arent so white and light rays bursting out of the glowing cracks on the body, then i should be satisfied.