Friday, December 16, 2016

Pilot Helmet





I created this a while back for learning Substance Painter. I was inspired by the pilot helmets in the F-35. There is a side mounted camera to see what the pilot sees and sensors that move the targeting system with the pilot’s head.
Final render compossition.
Final texture pass.
Final texture pass.


First texture pass.
Preliminary texture idea.

Wednesday, October 19, 2016

Fantasy Weapons Bundle


This is a shield for a fantasy weapons bundle for the Unity Asset Store. I haven't designed or made fantasy weapons in a long time so this makes good practice. The next weapon will be a sword of course.

Real-time Render


Sculpt Front
Sculpt Rear

High-poly Render

Tuesday, October 04, 2016

War Wench | Gnome Miner

This is the Gnome miner from my War Wench project. I wanted to give more personality on this one by experimenting with expressions. I am leaving her as is for now, but will more than likely add more lighting and a color pass. On to Inktober!!!
Gnome Miner

Sketch
Step 1 | Defining forms.
Step 2 | Forms and background.


Tuesday, September 27, 2016

PWM (Piggies, Weapons, and Monster Trucks)

Picking up where I left off.
These are concepts I made for the Petrol-Blood Polycount competition a buddy and myself didn't have time to finish.
Zeek
(Zeek)
Bacon
(Bacon)

Mud Butt
(Mudd Butt)
  I'm going back to finish the Mud Butt vehicle and take it from highpoly model to game asset in Unity 5.

Screenshots of the vehicle process so far.


I'll post updates once I finish with the bakes.